Hello to everyone
The following post contains suggestions and ideas based on my personal opinion and own experience so far playing the game. You are free to agree, disagree or simply ignore, with anything (or everything) that follows.
To keep things simple to follow, I will comment on each farm zone, one at a time, as follows:
1. Cave of Trials (CoT)
2. Ruins of Despair (RoD)
3. Execution Grounds (EG)
4. Elven Ruins (ER)
For complicating reasons, I will not be making any suggestions for Elven Ruins' monsters at the start of this post.
The suggestions that will be made in this post aim to make each mob more desirable to farm, while trying not to disrupt the balance in a negative way.
One last thing before we start. Suggestions will be made for all monster drops. However, this does not mean that I want to see all the changes transferred into the game. I just want to share my ideas. The administrative team behind the game, with help from the rest of the community, can decide if and which changes should be enforced.
Without further ado, let's begin with:
1. Cave of Trials (CoT)
This monster does not need any modifications. Although it's mostly ignored cause of the better option of Skeleton Warrior, any changes could do more harm than good.
b. Gloom Wraith
Same as Carbuncle, this monster provides a steady income of crystal scrolls (mostly for armor enchanting) with some additional drops as a bonus. A possible change could be made to its 1%- drop. A +15 Vesper armor will be largery useless in the rare occasion that you happen to drop it. Potential alternatives could be: +16 Vesper Weapon, Elemental Crystal Pack, 1st book (1 additional buff slot).
c. Skeleton Warrior
This mob is ideal for farming, when your desired goal is to obtain or improve Dynasty items. No changes needed.
Modifying the slither mob, so as to make it the primary farm for Nucleus was a great idea, but the difficulty with which you kill the mob is a bit high for a single Nucleus. A potentially positive change to this type of farm would be to make the Nucleus drop 2 x 1. Rewarding 2x party farm while keeping the solo farm unchanged could make it more efficient.
e. Vile Alligator
As with Carbuncle, this monster is also overshadowed when compared to Skeleton Warrior. A possible improvement could be to make this monster's have a different focus. Changing the drops so that it drops 1x Gold and 1x Festival Adena, both sharing the same drop spot at 50% drop chance, while also adding a 8-10 Silver drop could make this monster a good alternative to Skeleton Warrior.
Grabrezu, along with Horror and Oblivion Knights, are the definition of large party farm. However, the desire to farm them has been significantly crippled since the Gold nerf some time ago. As it has been suggested in other posts, reversing that change is better for everyone involved, since that change changed the farming balance to the worse.
in addition, considering Glabrezu has slightly higher defensive stats when compared to its counterparts at the EG zone, it could be a great opportunity to add a unique drop to this monster that would uniquely differentiate it from the alternative choices. A list of item suggestions, 1 of which could be added as a low rate drop , is: Vesper Weapon Exchanger, Mithril Bracelet, Tier 2 Tattoos, Tier 2 Talismans etc.
2. Ruins of Despair
a. Archer of Despair
Accompanying the Skeleton Warrior as a primary choice when farming for Dynasty gear, Archer of Despair differentiates itself from the Skeleton Warrior, replacing Festival Adena and Dynasty drops with Lifestones and Medals. No changes required.
b. Demon Knight
Demon Knights leaves its unique mark when considering farming options, due to its unique jewel drops. However, since the difficulty level is almost the same, if not higher, with that of the Terminator, it could be reasonable to improve its Medal drops to 15%.
c. Dread Knight / Grave Keeper
Ideal monster to change for 2x farming. All drops could be made 2x: 2x 75 Silver, change CEAS drop to 2x 35 Blue Eva, 2x 2 Gold, 2x 1 Medal at 15%, 2x Giant's Codex at 15%, 2x 1 Festival Adena at 15%, 2x 1 Vesper Essence at 3%, 2x 5 Dread Shard at 3% and the rest of the drops as they currently are. Similar for Grave Keeper.
d. Judgement Hound
Good farming option, better improved by adding 200 Silver as standard drop and making Protection Books drop at a 1%+ rate.
Great farming option, improvement options include: increasing encounter rate, replacing Lifestone drop with Medal at 3%+.
Marilith has long been the solo farm option when chasing a unique weapon drop, but the limited number of mobs currently present in RoD (and generally in the game) leaves much to be desired. Potential improvements to this type of farm would be: improving Medal drop chance, increasing standard drops or increasing monster encounter rate.
g. Pus Boomer
Served its purpose, possible improvements: changing Festcal Adena to 4x 2 drop at 50 %, removing Steel Bracelet from linked drop and placing it at either 3% or 15% drop, adding Mithril Bracelet at 1%-.
Terminator accomplishes its purpose with its current drops and needs no further change.
i. Unpleasant Humming
This monster was a great way for new players to acquire standard accessories via farming. Therefore, modifying its drops to accomplish that goal would help restore its reputation as the standard-accessory best-farm option. Possible change: remove gold drop, drop 1x Festival Adena at 50%, drop Standard Accessory at 25-35%, drop 3-3 Gold at 10%.
j. Zerg Infester
De facto farm for Blessed Armor scrolls. Possible modifications to its drops: remove current standard drops, add CEAS/CEWS at 100% drop, add BEWS at 1%+.
3. Execution Grounds (EG)
a. Archer of Death
The improved difficulty from its cousin at RoD, the limited number of monsters currently present at EG and the lack of drop improvements make this monster nothing more than a decor in the EG area. I won't make any suggestions regarding its drops. I'll only state the need for change if we want to see as more than just a statue.
Not very good option, considering the alternatives. Possible improvements: adding 3x 200 silver at 100%, changing Festival Adena to 3x 1 at 100%, adding 1x 1 Blessed armor at 15%.
c. Doom of Evil
Doesn't bring anything new to the table. Suggestions: complete drop rework, modify drop for 2x or 3x party farm or remove from game.
Completely ignored. Great opportunity for miscellaneous drops. Change drop list to include: Disguise scrolls, Agathion Bracelet(s), Stryders & Fenrir (latter already included), PvP points, Fun gear (like baguette weapon) etc.
e. Mantalisk (EG edition)
Same as Archer of Death.
Same as Pus Boomer.
g. Oblivion Knight / Horror Knight
As mentioned in the Glabrezu case, the efficiency of this type of farm has dropped since the Gold nerf. Reversing that change is the onlyosuggestion suggestion I'll make for these 2 monsters.
h. Queen's Bee
Replaces old Slither. Either remove from game or increase encounter.
i. Roaming Guardian
To better represent the purpose of this monster, the drops could be changed to the following list: 100x Silver, 75x Blue Eva, 1x Ceas, Blessed Armor Scroll at 15% chance, legacy titanium & relic jewel unchanged. Also remove melee reflect damage to allow all classes to farm this monster.
j. Shade of Rider
Shade of Rider is overshadowed by all other alternatives, mainly because it lacks a unique identity. Some might say that the added Vesper Exchanger is enough to make it worth the while, which would be true if the mob was for solo farming. Unfortunately that is not the case. Possible improvements to make this monster more desirable include: improve encounter frequency (make groups of 3 or 4 near each other), add 3x 2 Medal at 3% chance, move Coin of Luck at 1%+ drop rate.
Same as Dread Knight.
4. Elven Ruins
No information yet
As mentioned at the start, you are free to agree or disagree with any of the suggestions made in this post. You can also make suggestions of your own or state your own opinion.