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  • LAUNCHED: OCTUBER 13, 2018


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Nosuren last won the day on December 12 2018

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About Nosuren

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  1. Change log (up-to-date?)

    I do. More often than it's necessary. But, surprise surprise, since dread gear was introduced in the server, no changes have been made in the server. Or have they? Well, according to the change log, no changes have taken place for more than 20 days, which I don't think that that corresponds to reality now, does it?
  2. WTB Dynasty Leather Leggings +21 pm me in forum stating your desired price
  3. WTB changelog

    I think they are pretty expensive. You can't afford them.
  4. Hello everyone, today I wanna address a minor issue that is +25 Dynasty Weapon & +21 Dynasty Armor. For some reason, these 2 types of items are harder to obtain than legacy titanium armor and, soon enough, more rare than dread itself. I mean, it is supposed to be a farming gear, yet it's so hard to obtain. A simple solution would be to introduce special enchanting scrolls (title suggests the likely name) that would enable dynasty enchanting past the +20 limit with 100% chance, much like Titanium Scrolls, Greater Titanium Scrolls and Dread Scrolls. This would eliminate the rarity at which Dynasty Items high ++ are encountered and make them more achievable for all players. Dynasty Scroll: Enchant Armor This scroll can have a max item enchant set to +21, so we can achieve the epic dynasty bonus. Dynasty Scroll: Enchant Weapon Because of the difference that the armor has right now (+21 set bonus), if it's possible, we could make this scroll enchant any dynasty weapon to +25 instantly. This eliminates the necessity of having to buy 5 scrolls to enchant to +25 How these scrolls function is open for you to decide. In my opinion it would be beneficial for the server to have such scrolls, so high farming gear can be achieved without having to spend 50+ glits on just 1 class
  5. tit armor nerfed vs vesper set

    When did Titanium armor got nerfed? There's nothing mentioned in the change log
  6. Change log (up-to-date?)

    Can you please keep your word? I went to login this morning and everything looked black in the game. I guessed that the game must need an update, so I went to the forums: no announcements there. So? Went for more search and what do you know: we needed to update our system folder to version 3. Please keep us informed about changes you make. Why should the community have to guess whatever changes you make in this server? I could have easily not found the solution there and just stopped playing. Keep us informed! Please!
  7. Goddard town (new PvP zone)

    Also, when you leave Goddard town, you are unable to join or initiate a party.
  8. When you press "To Village" while in Goddard town, instead of respawning you in the same town, it ports you to Elven village
  9. Newbie-friendly

    My in-game name is Nosuren, just like here in the forum
  10. Newbie-friendly

    Hello to everyone. I'm writing this topic in order to inform you about my own experience as a newcomer in this server and what my opinion is about the server stance against newbies. 1. Items The start for everyone is pretty standard and straight-forward. Buy starter items, farm skeletons non-stop for 3-4 hours, improve your dynasty items and so forth. The inclusion of Raid Master's Circlet is a very good idea to further assist newcomers to make for a better transition into the server. The only suggestion here would be to make the jewel enchantment +17, so they would get the set bonus. You could argue that this could be exploited by saving all coins just for jewels. You could balance this by making jewels non-augmentable. 2. Farm When farming for dynasty gear, the newcomer has few but very good options: Skeleton Warriors & Archers of Despair. Those 2 mobs are very efficient for farming materials for dynasty gear. However, the problem starts when they want to farm for better gear, like accessories, titanium armor etc. The materials required for these type of advanced items are obtained mainly by party-farming. However, party-farming is mainly pursued by geared players who generally reject low-geared players, and so a gap is created. One possible solution to this problem would be to make farming +25 dynasty weapons more accessible. Dynasty weapons are the most efficient weapons for farming and making them more accessible to the players, and more specifically the newcomers, would make geared players a little bit more willing to accept them if they at least have decent weapons for farming. 3. PvP Unacceptable. PvP for newbies is basically a distant dream, and that is not very positive when considering that these type of servers are branded as 'PvP servers'. The exclusion of a gear-restricting PvP zone makes it impossible for newbies to engage in any form of PvP. The gear-gap is simply too great for them to even make an attempt. The lack of means to gain PvP points is further harming newcomers, when considering that they need them to enter instances. Of course, one could argue that they could get those PvP points in Events, but as aforementioned, the gear-gap is simply too large. The services that a newbie-friendly, gear-restricting PvP zone would provide are simply too valuable for one not to exist. 4. Guidance When playing a new game, or simply a new server, there should be some basic instructions explaining the simple rules of the game and giving starting tips for a smooth insertion into the game. However, the only 'help' that is currently provided to newcomers comes in the form of starter items. I've witnessed first-hand the confusion that friends of mine had when they started the server. They used to be old lineage players, but they were accustomed to low-rate servers, so everything provided in this server was unknown, unfamiliar and confusing. Starting, in-game announcements are not very effective, since they are generally ignored. A solution would be to make a detailed guide book, a form of tutorial you could say, that would explain the basics of the game while mentioning the differences that one would encounter if he previously played a low-rate server, like the permanent buffs, constantly active skills, jewel/relic differences, useful accessories, noblesse process, leveling system and the list goes on. An informed player is a dedicated player.
  11. Heavy class

    Your opinion is way more constructive than the original post, taking into consideration the perspective of all classes, and not just the one you care about.
  12. Farm suggestions

    Hello to everyone The following post contains suggestions and ideas based on my personal opinion and own experience so far playing the game. You are free to agree, disagree or simply ignore, with anything (or everything) that follows. To keep things simple to follow, I will comment on each farm zone, one at a time, as follows: 1. Cave of Trials (CoT) 2. Ruins of Despair (RoD) 3. Execution Grounds (EG) 4. Elven Ruins (ER) For complicating reasons, I will not be making any suggestions for Elven Ruins' monsters at the start of this post. The suggestions that will be made in this post aim to make each mob more desirable to farm, while trying not to disrupt the balance in a negative way. One last thing before we start. Suggestions will be made for all monster drops. However, this does not mean that I want to see all the changes transferred into the game. I just want to share my ideas. The administrative team behind the game, with help from the rest of the community, can decide if and which changes should be enforced. Without further ado, let's begin with: 1. Cave of Trials (CoT) a. Carbuncle This monster does not need any modifications. Although it's mostly ignored cause of the better option of Skeleton Warrior, any changes could do more harm than good. b. Gloom Wraith Same as Carbuncle, this monster provides a steady income of crystal scrolls (mostly for armor enchanting) with some additional drops as a bonus. A possible change could be made to its 1%- drop. A +15 Vesper armor will be largery useless in the rare occasion that you happen to drop it. Potential alternatives could be: +16 Vesper Weapon, Elemental Crystal Pack, 1st book (1 additional buff slot). c. Skeleton Warrior This mob is ideal for farming, when your desired goal is to obtain or improve Dynasty items. No changes needed. d. Slither Modifying the slither mob, so as to make it the primary farm for Nucleus was a great idea, but the difficulty with which you kill the mob is a bit high for a single Nucleus. A potentially positive change to this type of farm would be to make the Nucleus drop 2 x 1. Rewarding 2x party farm while keeping the solo farm unchanged could make it more efficient. e. Vile Alligator As with Carbuncle, this monster is also overshadowed when compared to Skeleton Warrior. A possible improvement could be to make this monster's have a different focus. Changing the drops so that it drops 1x Gold and 1x Festival Adena, both sharing the same drop spot at 50% drop chance, while also adding a 8-10 Silver drop could make this monster a good alternative to Skeleton Warrior. f. Glabrezu Grabrezu, along with Horror and Oblivion Knights, are the definition of large party farm. However, the desire to farm them has been significantly crippled since the Gold nerf some time ago. As it has been suggested in other posts, reversing that change is better for everyone involved, since that change changed the farming balance to the worse. in addition, considering Glabrezu has slightly higher defensive stats when compared to its counterparts at the EG zone, it could be a great opportunity to add a unique drop to this monster that would uniquely differentiate it from the alternative choices. A list of item suggestions, 1 of which could be added as a low rate drop , is: Vesper Weapon Exchanger, Mithril Bracelet, Tier 2 Tattoos, Tier 2 Talismans etc. 2. Ruins of Despair a. Archer of Despair Accompanying the Skeleton Warrior as a primary choice when farming for Dynasty gear, Archer of Despair differentiates itself from the Skeleton Warrior, replacing Festival Adena and Dynasty drops with Lifestones and Medals. No changes required. b. Demon Knight Demon Knights leaves its unique mark when considering farming options, due to its unique jewel drops. However, since the difficulty level is almost the same, if not higher, with that of the Terminator, it could be reasonable to improve its Medal drops to 15%. c. Dread Knight / Grave Keeper Ideal monster to change for 2x farming. All drops could be made 2x: 2x 75 Silver, change CEAS drop to 2x 35 Blue Eva, 2x 2 Gold, 2x 1 Medal at 15%, 2x Giant's Codex at 15%, 2x 1 Festival Adena at 15%, 2x 1 Vesper Essence at 3%, 2x 5 Dread Shard at 3% and the rest of the drops as they currently are. Similar for Grave Keeper. d. Judgement Hound Good farming option, better improved by adding 200 Silver as standard drop and making Protection Books drop at a 1%+ rate. e. Magmacoil Great farming option, improvement options include: increasing encounter rate, replacing Lifestone drop with Medal at 3%+. f. Marilith Marilith has long been the solo farm option when chasing a unique weapon drop, but the limited number of mobs currently present in RoD (and generally in the game) leaves much to be desired. Potential improvements to this type of farm would be: improving Medal drop chance, increasing standard drops or increasing monster encounter rate. g. Pus Boomer Served its purpose, possible improvements: changing Festcal Adena to 4x 2 drop at 50 %, removing Steel Bracelet from linked drop and placing it at either 3% or 15% drop, adding Mithril Bracelet at 1%-. h. Terminator Terminator accomplishes its purpose with its current drops and needs no further change. i. Unpleasant Humming This monster was a great way for new players to acquire standard accessories via farming. Therefore, modifying its drops to accomplish that goal would help restore its reputation as the standard-accessory best-farm option. Possible change: remove gold drop, drop 1x Festival Adena at 50%, drop Standard Accessory at 25-35%, drop 3-3 Gold at 10%. j. Zerg Infester De facto farm for Blessed Armor scrolls. Possible modifications to its drops: remove current standard drops, add CEAS/CEWS at 100% drop, add BEWS at 1%+. 3. Execution Grounds (EG) a. Archer of Death The improved difficulty from its cousin at RoD, the limited number of monsters currently present at EG and the lack of drop improvements make this monster nothing more than a decor in the EG area. I won't make any suggestions regarding its drops. I'll only state the need for change if we want to see as more than just a statue. b. Celtus Not very good option, considering the alternatives. Possible improvements: adding 3x 200 silver at 100%, changing Festival Adena to 3x 1 at 100%, adding 1x 1 Blessed armor at 15%. c. Doom of Evil Doesn't bring anything new to the table. Suggestions: complete drop rework, modify drop for 2x or 3x party farm or remove from game. d. Hidra Completely ignored. Great opportunity for miscellaneous drops. Change drop list to include: Disguise scrolls, Agathion Bracelet(s), Stryders & Fenrir (latter already included), PvP points, Fun gear (like baguette weapon) etc. e. Mantalisk (EG edition) Same as Archer of Death. f. Oberon Same as Pus Boomer. g. Oblivion Knight / Horror Knight As mentioned in the Glabrezu case, the efficiency of this type of farm has dropped since the Gold nerf. Reversing that change is the onlyosuggestion suggestion I'll make for these 2 monsters. h. Queen's Bee Replaces old Slither. Either remove from game or increase encounter. i. Roaming Guardian To better represent the purpose of this monster, the drops could be changed to the following list: 100x Silver, 75x Blue Eva, 1x Ceas, Blessed Armor Scroll at 15% chance, legacy titanium & relic jewel unchanged. Also remove melee reflect damage to allow all classes to farm this monster. j. Shade of Rider Shade of Rider is overshadowed by all other alternatives, mainly because it lacks a unique identity. Some might say that the added Vesper Exchanger is enough to make it worth the while, which would be true if the mob was for solo farming. Unfortunately that is not the case. Possible improvements to make this monster more desirable include: improve encounter frequency (make groups of 3 or 4 near each other), add 3x 2 Medal at 3% chance, move Coin of Luck at 1%+ drop rate. k. Warlord Same as Dread Knight. 4. Elven Ruins No information yet As mentioned at the start, you are free to agree or disagree with any of the suggestions made in this post. You can also make suggestions of your own or state your own opinion.
  13. Change log (up-to-date?)

    I just wanted to ask why there is such disinterest in informing the community about changes that take place in the game. Navigating through the forum, I find out that information regarding changes made to the game are only mentioned when members post about them in server discussions, instead of you revealing those changes in the change log. In fact, reading the change log since the server opened, takes about 2 minutes, since the last update to the list was made on 4th of November, more than a month ago. Now, I'm pretty sure that a few changes ought to have taken place since then, either modifications to monster drops, class balances, olympiad tuning etc. Why do we have to guess those changes or you talk about them only when a post demands your attention? I know that the tone of this post seems a bit accusatory, but I'm only asking if it's possible for the change log list to be active and up-to-date. Informing the community about the hard work you put and the valuable time you spend improving the server is, in my opinion, a beneficial move for both parties.