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  • LAUNCHED: OCTUBER 13, 2018


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Showing most liked content since 11/13/2018 in all areas

  1. 4 points
  2. 2 points
    Of course its a bug,,And if u think apollo u gonna do instances only with friends,u got braindamage mate no offence,just give this guy some rewards and say sorry to him for getting "scammed",dont come to pretend the smart guy cause clearly you are not.
  3. 2 points
    I'm also consuming too much mp these days
  4. 1 point
    Hello to everyone. I'm writing this topic in order to inform you about my own experience as a newcomer in this server and what my opinion is about the server stance against newbies. 1. Items The start for everyone is pretty standard and straight-forward. Buy starter items, farm skeletons non-stop for 3-4 hours, improve your dynasty items and so forth. The inclusion of Raid Master's Circlet is a very good idea to further assist newcomers to make for a better transition into the server. The only suggestion here would be to make the jewel enchantment +17, so they would get the set bonus. You could argue that this could be exploited by saving all coins just for jewels. You could balance this by making jewels non-augmentable. 2. Farm When farming for dynasty gear, the newcomer has few but very good options: Skeleton Warriors & Archers of Despair. Those 2 mobs are very efficient for farming materials for dynasty gear. However, the problem starts when they want to farm for better gear, like accessories, titanium armor etc. The materials required for these type of advanced items are obtained mainly by party-farming. However, party-farming is mainly pursued by geared players who generally reject low-geared players, and so a gap is created. One possible solution to this problem would be to make farming +25 dynasty weapons more accessible. Dynasty weapons are the most efficient weapons for farming and making them more accessible to the players, and more specifically the newcomers, would make geared players a little bit more willing to accept them if they at least have decent weapons for farming. 3. PvP Unacceptable. PvP for newbies is basically a distant dream, and that is not very positive when considering that these type of servers are branded as 'PvP servers'. The exclusion of a gear-restricting PvP zone makes it impossible for newbies to engage in any form of PvP. The gear-gap is simply too great for them to even make an attempt. The lack of means to gain PvP points is further harming newcomers, when considering that they need them to enter instances. Of course, one could argue that they could get those PvP points in Events, but as aforementioned, the gear-gap is simply too large. The services that a newbie-friendly, gear-restricting PvP zone would provide are simply too valuable for one not to exist. 4. Guidance When playing a new game, or simply a new server, there should be some basic instructions explaining the simple rules of the game and giving starting tips for a smooth insertion into the game. However, the only 'help' that is currently provided to newcomers comes in the form of starter items. I've witnessed first-hand the confusion that friends of mine had when they started the server. They used to be old lineage players, but they were accustomed to low-rate servers, so everything provided in this server was unknown, unfamiliar and confusing. Starting, in-game announcements are not very effective, since they are generally ignored. A solution would be to make a detailed guide book, a form of tutorial you could say, that would explain the basics of the game while mentioning the differences that one would encounter if he previously played a low-rate server, like the permanent buffs, constantly active skills, jewel/relic differences, useful accessories, noblesse process, leveling system and the list goes on. An informed player is a dedicated player.
  5. 1 point
    Your opinion is way more constructive than the original post, taking into consideration the perspective of all classes, and not just the one you care about.
  6. 1 point
    Hello to everyone The following post contains suggestions and ideas based on my personal opinion and own experience so far playing the game. You are free to agree, disagree or simply ignore, with anything (or everything) that follows. To keep things simple to follow, I will comment on each farm zone, one at a time, as follows: 1. Cave of Trials (CoT) 2. Ruins of Despair (RoD) 3. Execution Grounds (EG) 4. Elven Ruins (ER) For complicating reasons, I will not be making any suggestions for Elven Ruins' monsters at the start of this post. The suggestions that will be made in this post aim to make each mob more desirable to farm, while trying not to disrupt the balance in a negative way. One last thing before we start. Suggestions will be made for all monster drops. However, this does not mean that I want to see all the changes transferred into the game. I just want to share my ideas. The administrative team behind the game, with help from the rest of the community, can decide if and which changes should be enforced. Without further ado, let's begin with: 1. Cave of Trials (CoT) a. Carbuncle This monster does not need any modifications. Although it's mostly ignored cause of the better option of Skeleton Warrior, any changes could do more harm than good. b. Gloom Wraith Same as Carbuncle, this monster provides a steady income of crystal scrolls (mostly for armor enchanting) with some additional drops as a bonus. A possible change could be made to its 1%- drop. A +15 Vesper armor will be largery useless in the rare occasion that you happen to drop it. Potential alternatives could be: +16 Vesper Weapon, Elemental Crystal Pack, 1st book (1 additional buff slot). c. Skeleton Warrior This mob is ideal for farming, when your desired goal is to obtain or improve Dynasty items. No changes needed. d. Slither Modifying the slither mob, so as to make it the primary farm for Nucleus was a great idea, but the difficulty with which you kill the mob is a bit high for a single Nucleus. A potentially positive change to this type of farm would be to make the Nucleus drop 2 x 1. Rewarding 2x party farm while keeping the solo farm unchanged could make it more efficient. e. Vile Alligator As with Carbuncle, this monster is also overshadowed when compared to Skeleton Warrior. A possible improvement could be to make this monster's have a different focus. Changing the drops so that it drops 1x Gold and 1x Festival Adena, both sharing the same drop spot at 50% drop chance, while also adding a 8-10 Silver drop could make this monster a good alternative to Skeleton Warrior. f. Glabrezu Grabrezu, along with Horror and Oblivion Knights, are the definition of large party farm. However, the desire to farm them has been significantly crippled since the Gold nerf some time ago. As it has been suggested in other posts, reversing that change is better for everyone involved, since that change changed the farming balance to the worse. in addition, considering Glabrezu has slightly higher defensive stats when compared to its counterparts at the EG zone, it could be a great opportunity to add a unique drop to this monster that would uniquely differentiate it from the alternative choices. A list of item suggestions, 1 of which could be added as a low rate drop , is: Vesper Weapon Exchanger, Mithril Bracelet, Tier 2 Tattoos, Tier 2 Talismans etc. 2. Ruins of Despair a. Archer of Despair Accompanying the Skeleton Warrior as a primary choice when farming for Dynasty gear, Archer of Despair differentiates itself from the Skeleton Warrior, replacing Festival Adena and Dynasty drops with Lifestones and Medals. No changes required. b. Demon Knight Demon Knights leaves its unique mark when considering farming options, due to its unique jewel drops. However, since the difficulty level is almost the same, if not higher, with that of the Terminator, it could be reasonable to improve its Medal drops to 15%. c. Dread Knight / Grave Keeper Ideal monster to change for 2x farming. All drops could be made 2x: 2x 75 Silver, change CEAS drop to 2x 35 Blue Eva, 2x 2 Gold, 2x 1 Medal at 15%, 2x Giant's Codex at 15%, 2x 1 Festival Adena at 15%, 2x 1 Vesper Essence at 3%, 2x 5 Dread Shard at 3% and the rest of the drops as they currently are. Similar for Grave Keeper. d. Judgement Hound Good farming option, better improved by adding 200 Silver as standard drop and making Protection Books drop at a 1%+ rate. e. Magmacoil Great farming option, improvement options include: increasing encounter rate, replacing Lifestone drop with Medal at 3%+. f. Marilith Marilith has long been the solo farm option when chasing a unique weapon drop, but the limited number of mobs currently present in RoD (and generally in the game) leaves much to be desired. Potential improvements to this type of farm would be: improving Medal drop chance, increasing standard drops or increasing monster encounter rate. g. Pus Boomer Served its purpose, possible improvements: changing Festcal Adena to 4x 2 drop at 50 %, removing Steel Bracelet from linked drop and placing it at either 3% or 15% drop, adding Mithril Bracelet at 1%-. h. Terminator Terminator accomplishes its purpose with its current drops and needs no further change. i. Unpleasant Humming This monster was a great way for new players to acquire standard accessories via farming. Therefore, modifying its drops to accomplish that goal would help restore its reputation as the standard-accessory best-farm option. Possible change: remove gold drop, drop 1x Festival Adena at 50%, drop Standard Accessory at 25-35%, drop 3-3 Gold at 10%. j. Zerg Infester De facto farm for Blessed Armor scrolls. Possible modifications to its drops: remove current standard drops, add CEAS/CEWS at 100% drop, add BEWS at 1%+. 3. Execution Grounds (EG) a. Archer of Death The improved difficulty from its cousin at RoD, the limited number of monsters currently present at EG and the lack of drop improvements make this monster nothing more than a decor in the EG area. I won't make any suggestions regarding its drops. I'll only state the need for change if we want to see as more than just a statue. b. Celtus Not very good option, considering the alternatives. Possible improvements: adding 3x 200 silver at 100%, changing Festival Adena to 3x 1 at 100%, adding 1x 1 Blessed armor at 15%. c. Doom of Evil Doesn't bring anything new to the table. Suggestions: complete drop rework, modify drop for 2x or 3x party farm or remove from game. d. Hidra Completely ignored. Great opportunity for miscellaneous drops. Change drop list to include: Disguise scrolls, Agathion Bracelet(s), Stryders & Fenrir (latter already included), PvP points, Fun gear (like baguette weapon) etc. e. Mantalisk (EG edition) Same as Archer of Death. f. Oberon Same as Pus Boomer. g. Oblivion Knight / Horror Knight As mentioned in the Glabrezu case, the efficiency of this type of farm has dropped since the Gold nerf. Reversing that change is the onlyosuggestion suggestion I'll make for these 2 monsters. h. Queen's Bee Replaces old Slither. Either remove from game or increase encounter. i. Roaming Guardian To better represent the purpose of this monster, the drops could be changed to the following list: 100x Silver, 75x Blue Eva, 1x Ceas, Blessed Armor Scroll at 15% chance, legacy titanium & relic jewel unchanged. Also remove melee reflect damage to allow all classes to farm this monster. j. Shade of Rider Shade of Rider is overshadowed by all other alternatives, mainly because it lacks a unique identity. Some might say that the added Vesper Exchanger is enough to make it worth the while, which would be true if the mob was for solo farming. Unfortunately that is not the case. Possible improvements to make this monster more desirable include: improve encounter frequency (make groups of 3 or 4 near each other), add 3x 2 Medal at 3% chance, move Coin of Luck at 1%+ drop rate. k. Warlord Same as Dread Knight. 4. Elven Ruins No information yet As mentioned at the start, you are free to agree or disagree with any of the suggestions made in this post. You can also make suggestions of your own or state your own opinion.
  7. 1 point
    Make an announcement-sticky post about the upcoming event.So there won't be any misunderstandings
  8. 1 point
  9. 1 point
    So as we all know, for over 38 days the drops were higher than it is now [Horror, Oblivion & Glabrezu used to have 100% 10x4 Golds] that means the farm overall was a lot faster than it is right now [50%]. Therefore the price of stuff remains the same and people who used to tryhard farm after all this time got tons of glit on WH. Nerfing the drops is always a bad thing because some people will take advantage of it and it's always going to be bad for newbies. My opinion on what you should do: Boost the Gold back to 100% and boost the amount it drops not only Horror/Oblivion but overall. Lowkey boost the Medal drops. Boost the price of everything on shop [especially future items such as Dread and whatever you're planning to add so that way we'll have to farm more instead of just using of the glit we have on wh to buy future items] This way you'll be able to reset currency by making what was already farmed to be worth less and give some worth to the CURRENT farm. When you nerf the drops you just make all the past farm worth a lot more than it does now and that makes it harder for newbies instead of making it fair. Wrote this thinking of the server overall especially new players.
  10. 1 point
    open a petition my little Greek'br guy. and provide them with details so they can restore your account
  11. 1 point
    Phoenix knight with 1 minute UD sanctuary + 2 other uds and passive ud aint Op yea, ofc u wont farm a lot of points vs ranged classes and vs daggers that will kite you
  12. 1 point
    Actually Unique weapon's +14/15 on shop its too damn stupid idea (its not about the money and the price) Server is full of +15 unique's .. its insane How new players will join us and with what kind of psychology they will farm to stay (even the farm nerfed) I think that you have to be specific on the enchant at the donation npc thats all.
  13. 1 point
    10 mins before aden siege ends, i've killed mukuro. 2 mins after that she took spree, with dominator class full buff with resists and shit or you gonna came here and say that she took 30 Synergy kills in 2 min? She used the Miracle to cast and failed again Then she started to cast and everyone was casting debuffs, somehow she had MEDUSA and took the castle mins before it ends, with medusa. I've asked in trade chat how she did it and the answer was: "You are chat banned for 3000 mins" Congratulations L2 Epic Staff... Modify things without change logs, threat players with zero respect and now for sure, more corrupted than before. Im out.
  14. 1 point
    Meggy deserved better
  15. 1 point
  16. 1 point
    ENNOEI (r)wta (t)in (m)ana(s)sou (g)amw (t)o (x)risto (s)ou. you are welcome
  17. 1 point
    as i see it, on mid gear almost all classes got weaker. don't cry about it. p.s. there are server rules. p.s.2. this is flame boards so go suck a dick
  18. 1 point
    My impression: Same shit nothing else it is just a server full of people starving of not playing L2 during winter. =)
  19. 0 points
    Clan War By Killing a War: 50% chance to get x2 PVP. 100% get 2 fame points. 50% chance to win any PVP token. 100% chance to win 1-2 clan reputation. Raid Boss Lvl 91 Auto flag the área in a radius of 2000 80% HP 50% HP 20% HP
  20. 0 points
    Sir Bob, It's not a bug. try to make some friends ingame to you dont have any issues about this type of events... Thanks.
  21. 0 points
    do you actually think the staff would risk exposing themselves just to give lucy sprees?